Projects

◈ Storm Reavers 🜲 Astral Plague Studio Contract Work Connect

Independent Game Studio

ASTRAL
PRODUCTIONS

Games worth playing. Galaxies worth getting lost in.

SCROLL

One Studio. Three Trajectories.

We don't strive to make the largest games, but we make unique ones. Games that respect your time, made fun for the sake of fun, pushing on the edges of what old genres can still become.

Original Games

We build and publish our own titles — new experiences aimed at the voids other studios leave behind. Sometimes that looks like a fresh coat of paint on a familiar idea. It never plays like one.

Contract Design

A studio you can hire, not just a person. Gameplay design, Technical design, and creative direction — delivered with the same craft we pour into our own worlds.

Research & Development

Every project here started as a question — a tech experiment or a storytelling risk. R&D is how we keep old genres exciting and new concepts worth believing in. Many of these projects become the foundation for our original games.

Why Astral →

Worlds in the Making

Two projects, one shared vision — immersive experiences that push the boundaries of independent game development.

Project 01

STORM REAVERS

Multiplayer · Gravity Heist · UE5

Storm Reavers showcase
Storm Reavers — Early Concept

Storm Reavers drops teams of players inside Bernal Spheres — massive, procedurally generated hollow habitats where gravity is player-controlled and every interior surface is a legitimate floor. Execute your heist, steal loot, and extract before the hard cutoff kills you. The exit doesn't wait.

  • Instant-snap free-direction gravity — flip your world mid-run
  • Procedurally generated Bernal Sphere environments
  • Timed extraction with escalating enemy pressure
  • Roguelite persistence — keep what you extract, lose your haul on death

Development Status

Pre-Production Core concept & design February 2026
Prototype Playable core loop June 2026
planet_line
Alpha Systems complete Current
Early Access Community testing October 2026
Full Release Ship it! Late 2026

Project 02

ASTRAL PLAGUE

2D/3D Hybrid · Sci-Fantasy · Narrative

You were never meant to think. Astral Plague is a 2D/3D hybrid sci-fantasy action adventure where you play as Zarel — a soul-bound synthetic built to obey without question. Explore the fractured world of Yuria, absorb the memories of those you defeat, and slowly awaken true consciousness.

  • Rhythm-breaking combat inspired by Sekiro
  • Soul-driven progression — power comes from lives taken
  • Consciousness system that rewrites gameplay as Zarel awakens
  • Narrative choices with long-term consequences
Astral Plague showcase
Astral Plague — Concept Art

Development Status

Concept Vision & design doc 2025
planet_line
Prototype Core combat loop Current
Alpha Demo First area complete TBD
Beta Full game playable TBD
Release Into the void TBD

Contract Design Work

Beyond our own projects, Astral Productions offers specialized game design outsourcing. Whether you need systems design, level design, or creative direction — we bring the same passion we pour into our own games to yours.

Gameplay Design

Combat systems, progression loops, economy balancing, and emergent mechanics that keep players engaged.

Demo & Prototyping

Have an idea you want to explore? We can help you turn that concept into a playable prototype.

Creative Direction

Concept development, tone-setting, narrative framework, and cohesive vision documentation for your team.

Prototype Consultation

Dynamic consultation no matter what stage your project is in. From paper prototype, first playable build, and all the way to your gold master.

Have a project in mind? Let's build something great together.

What We Do → Get In Touch

Follow the Journey

Get devlogs, screenshots, and early access announcements across our channels.

Press & Content Creators

Logos, key art, screenshots, and fact sheets for all our games and the studio — bundled and ready to download.

Open Press Kit →